Multi-threaded downloads. Press question mark to learn the rest of the keyboard shortcuts. The powerful open-source mod manager from Nexus Mods. Kweebsters Jan 14 @ 5:56pm. Yes. Sorry for going dark for a while. Lastly; took a crack at the OBSE.log file (https://docs.google.dit?usp=sharing). prevent chrome developer tools; unc health jobs near paris A start would be telling me in this thread what is needed in terms of documents and photos to help whoever reads this to help me. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. What you'll want to do is move Oblivion to a different non-protected folder such as C:\Games\Oblivion to prevent UAC from interfering. I've spent close to 48-56 hours scouring the internet for some posts regarding detection issues between Oblivion Script Extender and MenuQue. I've tried literally everything to get this mod to work, but I can't get it working. I run Windows 10 as an OS, but an issue should have cropped up a LONG time ago with some of the other plugins if this were the problem. And data\OBSE\plugins for all OBSE plugins like Pluggy, Elys Universal Silent Voice , MenuQue, . 8.9k. The .dll files and the Menque folder should end up in /data/obse/plugins. Do you launch the game through the OBSE launcher? I manually installed mods, small mods, and did them in order of their requirements. Press question mark to learn the rest of the keyboard shortcuts. I did just that and it still doesn't work. All rights reserved. I'm planning on doing a LP of Oblivion with this modlist and some other mods, so I'd like to get this right. check. pardon the redundancy, but just make sure that you are installing OXP after DarN, not just loading it second it wouldn't be the first time somebody mixed up install order and load order The mod is OMOD-ready and BAIN-friendly so installing with OBMM or BAIN is recommended. 2) If your character is suddenly unable to move, but can still jump/attack/etc, check to see if a controller is enabled! The folder is required for the dll to do its thing. Before I begin: I am using Wrye Bash as my mod organizer and BOSS as load order sorter. And if you have OBSE_Kyoma_MenuQue.dll loading you'll have: checking plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll, plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query, (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\MenuQue.dll. Seems fine until I get to the More Mods? - Edit - Could be a problem with the site right now using spoiler tags couldn't get the example of my own OBSE.log to work inside spoiler tags just now. That is not me objecting to doing it; just stating my feelings on the matter. It worked from then on. I am using MenuQue version 16b, if that helps in this regard. I've tried moving the MenuQue plugin itself around, and reinstalling both OBSE and MenuQue into their correct locations. I figured I installed it wrong but I copied it to Data folder where OBSE is. Under recommendation, I put it under OBSE for it to at least register in console. Okay, I figured it out after bashing my head at it for a while. Optionally delete the "MenuQue" folder and "MenuQue.ini" Compatibility -------------- The only known incompatibility is with any of the "asian language" OBSE plugin. Look in theUsers\[username]\My Documents\My Games\Oblivion\Saves and see if you now see two saves with the same base name but different file extensions (e.g. UAC prevents modification to files in protected folders which seriously hampers the ability to mod Oblivion. When I found out, I was beyond livid with myself. I would think remove that old mod and if you . Thanks for taking the time to read this; for any additional help; or even just the response of "You probably shouldn't be using "X" mod or "Y" plugin for "Z" reason. (see attachment) And usually, when extractions and copies are referenced in modding, they usually mean to just extract the contents to the right folders (as the player already has them or has to make them) or are specifically told to remove them and place them in the native folders the base game install already has. Well, it was a hell of a ride but I've gotten some results. Oblivion XP I just did a fresh reinstall so i'll update again if i can get it to work this time. 1. I fix any hiccups from having to reinstall these two mods and move on to logging into the game for moderate testing. I've got 2 PC's it doesn't work on either one. What am I doing wrong? How do I fix. TL;DR - I'd like to know what sorts of documents/photos I need to produce to help me find the truth as to why MenuQue just does not load in. You can install the OBSE_Kyoma_MenuQue.dll if you want, it doesn't do any harm besides a warning in OBSE.log that doesn't affect anything. games with npc interaction. Here's my example snipped to cut down the size (don't you worry about size): The entry from his log file reads (used control+f to find it): plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000000 00000000) reported as incompatible during query, (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll, plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query, The first problem with this is that steam is located in program files, which in windows vista and up, is controlled by UAC (User Access Control). A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's 2006 open world RPG - The Elder Scrolls IV: Oblivion. At least I know to do this with all of the other games I mod frequently (Skyrim, Starbound, etc). Gaming Boards. What am I doing wrong? If you only see a single save each time you save then OBSE is not working (and thus there is absolutely no way for MenuQue to work). Base game uses "ess" as an extension and OBSE uses the "obse" extension, if my eyes are correct. I'd like some help on this matter, any info or any amount of time spent helping me out is deeply appreciated. If there are any errors, they would be located there. Various DLC 3. So any mods that need MenuQue don't work like MiniMap - Reboot. Then copy the content of "00 Core" to your Oblivion/Data folder. and I get "MenuQue not installed" or something to that effect pop up in an Oblvion-style dialog and now I can't leave the character creation cave. It doesn't load in my case. I have the Steam version. I did and it was the simplest thing to do; drag MenuQue as the compressed ZIP to Wrye Bash as an installer and simply install it that way. Did you copy both the menuque folder and dll files to that location? checking plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\MenuQue.dll, checking plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.CS.dll, couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.CS.dll (Error code 126 (0000007E), checking plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.Game.dll, couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Submodule.Game.dll (Error code 126 (0000007E). Most of the clothing does not fit properly with Oblivion hands. Valve Corporation. 9 0 redditads Promoted Choose from the options below. For some reason, MenuQue NEEDS its subfolder structure in the plugins folder under OBSE. You can use a hash tool to compare the hashes to make sure you got a valid copy of the file:https://www.makeuseofile-integrity/. Are there other OBSE plugins that are reporting as loading correctly? Choose download type. I have the latest OBSE. As soon as the game finishes loading into a fresh new test save, I see a warning box that says that it does not detect MenuQue and will default to the vanilla UI/compatibility state, as well as a warning that experience based leveling does not work without the MenuQue present. . Make sure to follow the install instructions in the readme. What has me scratching my head is that OBSE is working (normally the root cause of problems with OBSE plugins not working is that OBSE itself is not working). section in the modlist and it recommends the Ultimate Leveling mod (https://www.nexusmodvion/mods/49134). Extracted all the files and copy and pasted them to the oblivion folder. I was trained to remove any unnecessary subfolders from installs, especially since all other plugins have stuff screw up if I keep the subfolders. Random PSAs: 1) If you're having issues with your oblivion.ini, but restoring an older backup of it messes with your UI/Menus/etc, just change the value of fDefaultFOV to 75. I checked Game.log seemed to be running, but not doing anything in game. yes i do.. Everything works as it should, just get that error. Is there any mod's for a good natured character to take Are there any Unique Landscapes areas that shouldn't be Is the Dragon Captions series of mods worth it? The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Log in to view your list of favourite games. Sneaking around the howling halls (SI) and I snuck up on Bought this game today, 16 years after it's release. Not all the plugins made some sort of notice in the console that they are live, so I assumed that MenuQue would probably fall under that group of plugins just not saying anything when I load the game (that's probably one of my mistakes here). The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, HyaFirst of all, I really like the vids I find here and I was wondering if we could have a tag for troubleshooting ?As its first entrance:I have this problem with OBGEV3 after updating with the OBGE_v31rc4.exe installer from https://code.google.com/p/oblivion-graphics-extender/downloads/list.I've also tried to install OBGE_Effects_v31rc3.exe but this gave me lots of new esp files in my loadorder without ANY install instructions and made my saves freeze on loading so I have uninstalled it for the moment.I'm using the MenuQue - OBSE Plugin v16b by kyoma and OBSE V21.4.My old saves are fine and show all shaders ingame via the option menu.My problem is that recently saved games don't.So I'm looking for suggestions :). Menu Builder 14 - Images in archived list method, "You sleep rather soundly for a murderer.". I watched Bevilex's old videos to make sure I didn't miss something. The main mod page says to put it in the Oblivion folder, so I assume that meant where the executable is. and maybe other OBSE plugins. But it quickly grew far larger than I could have ever imagined. Copyright 2022 Robin Scott. Thanks again for the replies and the time spent helping me with this. Hide or delete the plugin from the mod. in the data folder you only have the plugins folder. All Activity. MenuQue not installed.? Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! If you only see a single save each time you save then OBSE is not working (and thus there is absolutely no way for MenuQue to work). Darnified UI 5. First off, I'd like to thank both Vahu and Striker for the replies. I had to go and learn how to partition disk space to make a new "drive" as well as read all the links that have been referenced thus far. close. hope it will hep ya ;) #3. The fileOblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll is not required (as far as I know) it is included so that if for some reason you had the old obsolete version of MenuQue installed and then installed the latest version without removing the old obsolete version's OBSE_Kyoma_MenuQue.dll it will be overwritten by the current OBSE_Kyoma_MenuQue.dll, which is just a dummy whose only function is to overwrite that old version file. Do you have the latest version of OBSE? OBSE: initialize (version = 21.4 010201A0), oblivion root = G:\Games\Bethesda Softworks\Oblivion\, config path = G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\obse.ini, plugin directory = G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\, checking plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\MenuQue.dll, RegisterCommand mqSetMessageBoxSource (25D0), RegisterCommand mqGetSelectedClass (25D1), RegisterCommand mqGetHighlightedClass (25D2), RegisterCommand mqGetEnchMenuBaseItem (25D4), RegisterCommand mqGetMenuChildFloatValue (25D6), RegisterCommand mqGetMenuChildStringValue (25D7), RegisterCommand GetTrainingMenuCost (27C6), RegisterCommand GetAVSkillMasteryLevelC (27C8), RegisterCommand GetAVSkillMasteryLevelF (27C9), plugin G:\Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. This is all the instructions say to do. The Elder Scrolls. At the time I just installed the game using the true (hidden) administrator account (the other "administrator" accounts are actually just the old WinXP Power User account with slightly elevated privledges). I'd like to find the truth as to why MenuQue isn't picking up when the game loads it with OBSE active. It's at this point in the story I look back and forth looking for other people who've made statements or had issues; from Steam, to Reddit, to here. With that said, I don't know the reason why it wouldn't load unless the download was corrupted for some reason(aside from UAC). If you are seeing two saves then next make certain that you have the following: Oblivion\Data\OBSE\Plugins\MenuQue.dll and, Oblivion\Data\OBSE\Plugins\MenuQue\Settings.ini, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.CS.dll, Oblivion\Data\OBSE\Plugins\MenuQue\Submodule.Game.dll. If it still says Menque is not installed it means you made a mistake when installing it. However, any install with the new OBGEv3 Controller.esp active in your loadorder results in savegames with infinite freeze after loading. Also delete all _OR files in Meshes/Characters/_male. Do any mods actually matter for this since it's a plugin and not an ESP or ESM? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. And no, I have it on steam so I dont. Please and thanks; especially to anyone who took the time to read the longer non TLDR, . Espaol - Latinoamrica (Spanish - Latin America). everest winter ascent documentary; tech apprenticeship google; black's law dictionary 11th edition pdf; charity guitar auction; retro phone case iphone 13 pro max Have a look at the 3:49 mark of this video and then again at the 5:47 mark and finally at the 7:07 mark (which is the part I was wanting to bring up the others are just dot the i and cross the t type stuff). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Technically you could do something totally different, the only real behaviour is that a specific trait is decreased and increased when you use the mouse wheel. All the work will be done by MenuQue so no additional scripting is needed. All other plugins load correctly. Edited by forli, 20 June 2015 - 05:22 PM. Optionally delete the "MenuQue" folder and "MenuQue.ini" Compatibility -------------- The only known incompatibility is with any of the "asian language" OBSE plugin. Halgari joins Nexus Mods to help shape the future of Vortex. Can't get obse to load for cs. I download it and follow instructions; though having to repeat the install for both it and Maskar's Oblivion Overhaul twice after I realized I installed their OMODs using Wrye Bash. It's just MenuQue and its line of .dll files (not counting the Kyoma dummy that comes with the MenuQue package). The version of MenuQue is exactly the same as I'm using (which is the latest that I'm aware of going by upload dates on the MenuQue mod page Files tab). i keep clicking on "click here to level up" but it wont let me. BigRowdy Jan 15 @ 3:53am. If you are seeing two saves then next make certain that you have the following: Oblivion\Data\OBSE\Plugins\MenuQue.dll and Oblivion\Data\OBSE\Plugins\MenuQue\Settings.ini This plugin for the Oblivion Script Extender is the result of me looking into how both OBSE works and how the game works. Thanks for the links; I'll take a look at them, especially since this isn't the first time I've heard of UAC-issues for modding games. I don't get any errors in game so I'm stumped. Again, thank the both of you for the replies; as well as any additional responses moving forward. Premium. So, long story short, would anyone mind helping me out on this? I downloaded menuque installed it. Can you post the part of OBSE.log that pertains to MenuQue inside spoiler tags example of how to use spolier tags: [spoiler*]All of what you want in the spoiler tag goes here[/spoiler*] -except you use the word spoiler and not spoiler* (had to use the * so that they would display and not work as spoiler tags for the example). I did just that and it still doesnt work. It also has a couple of features that do not directly involve any functions. When I made the switch from WinXP to Win7 I too went through problems getting OBSE to work (and as you can see my game is not installed in a UAC protected folder). Thanks to both of you for the continued support. In that case you could try to download menuque to a different folder to make sure you don't get a corrupt copy. (had to put a Google link with the text from that log intact, hopefully the margin different between Notepad and Google Docs didn't damage how to read that text). did i screw up the . Yes OBSE in the Oblivion folder. data\OBSE\ with the obse.ini. Press J to jump to the feed. Second, I can in fact confirm that OBSE is saving a duplicate copy. This is just so Striker can get a better look at the log. Menuque plugin not working : r/oblivion r/oblivion 4 yr. ago Posted by LaughDarkLoud Menuque plugin not working I downloaded menuque installed it. Master of V.R. I just didn't have the real know-how to remove them and the tutorials I did find were a bit hard to follow for me. While this is for moving the game around, will I also need to move OBMM/Wrye Bash/TES4Edit at the same time if they are located in the game folder or do I just need to simply tell it a new folder location/folder path where the Oblivion.exe will be? remember to put the plugins into the oblivion/data/obse and not oblivion/obse 1 aragonit 4 mo. It is greatly appreciated. Third, I can confirm I at least have all four of the required files. * Delete or change the extension of the "MenuQue.dll" found in your "Oblivion\Data\obse\plugins" folder. To no avail, it simply has no message in the console that MenuQue has loaded; I still get both warning windows. /r/oblivionmods is the subreddit dedicated to modding TES IV: Oblivion, Oblivion: Servant of the Dawn Mod - Chapter 1 - New Dawn. [SOLVED] So, I (finally) managed to start a new game, showed the Morrowind intro vids, okay, all is cool. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue - OBSE Plugin) reported as incompatible during query. This is all the instructions say to do. I deleted the dummy file, since its only function was to update from a previous version if you did not remove the files each time. nothing happens when i click on it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I went and made the new game folder on that new drive something that OBSE could write to, as well as following the instructions verbatim at the mentioned timestamps. I used the NTCore 4GB Patch onto Oblivion.exe and OblivionLauncher.exe. For OBGEV3.1 you need OBGE_Effects_v31rc3.exe [or its bain variant] because you can not activate your shaders ingame with the old Oblivion Graphics Extender Support.esp anymore. Extracted all the files and copy and pasted them to the oblivion folder. Even Pluggy; it had difficulty finding a handler before the move no errors noted in the obse.log that ran after booting the game twice. For manual install, extract the archive. I'll be happy to do my best to supply everything. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Template calls add to the max threshold, and headings mess up the guide ToC. The solution could be staring at me in the face and I'm just not getting it. MySave09.ess and MySave09.obse). If you also have trouble just post the header part of OBSE.log and then the MenuQue part. Contributor. I also have WyreBash added to my Mod Organizer and when I start Oblivion though WyreBash, OBSE isn't working as well but my non- OBSE -dependent mods do work. 1 Oblivion Mods. i think i must've screwed up somewhere because despite having enough experiencce needed to level up i can't bring up the levelup menu. When I made that change in my regular everyday administrator account I had no issues running OBSE. ago If someone has the same problem: I solved it by copying the OBSE folder from MenuQue from the MO2 folder to the installation directory, ran Oblivion once and confirmed that it works now, then copied the OBSE folder back. I am so sorry for the wasted time. To do that, visit this link:https://www.techspotm-game-library/ It wasn't until years later that I ran across the Full Control info. Thank you guys again for the help you both have given, . Especially since I did more than the mod instructions asked of me, when I think about it objectively. Oblivion: Servant of the Dawn Mod - Chapter 1 - New Dawn r/oblivionmods Is there any mod's for a good natured character to take down the Dark Brotherhood and Thieves' Guild? I'm following Bevilex's Modlist (https://www.nexusmodvion/mods/47591), and it recommends to put it in the Plugins folder under the OBSE folder in Oblivion's "Data" folder. this dummy file does nothing, and OBSE fail to load it (but it's ok and it's indented, so it won't cause problems). I am using MenuQue v8a - Dynamic Map does not work correctly anymore. First step is to confirm that OBSE is working. hi guys, so this is probably my mistake but i just uninstalled realistic leveling and fundament in favor of installing oblivion xp mid-game. The Elder Scrolls IV: Oblivion > General Discussions > Topic Details. Other mods that use OBSE work fine though. Free. I really appreciate the help with this. Try to disable EquipmentMode (set it to 0) in OblivionReloaded.ini. pningstider: Kongsvinger alle hverdager. And use version 6.2.0 from nexus, not the latest one from official site. Of course, I expect that if the main ".dll" file returned null, the other two won't work properly either. The things on the list are: Scrollbar - will move back and forth when you use the mouse wheel (s). 0 2 2 comments Best MenuQue v16b-32200-v16b.zip(MenuQue v16b)folder 1.1MB. I'm sort of afraid to move things out of the program files unless absolutely necessary. HUD Status Bars should be compatible with all non-UI mods, and can be used to display values for all other mods. Download speeds. Unofficial Patches 4. Home. I honestly don't know. I'm not the most computer savvy person in the world, and I know little of coding syntax outside of what friends in the business tell me (which is snippets of stories, mostly). When I open the game (and it opens fine), the changes aren't showing (none of the effects, even though I've enabled them). Oblivion 2. Install hundreds of mods with the click of a button. I installed the most recent version I could see available, v16b. To solve this, the author packed a dummy/empty dll called "OBSE_Kyoma_MenuQue.dll", as the older file name, so when you install the new version this file replace the old version, if present. Showing 1 - 8 of 8 comments. Elder Scrolls IV: Oblivion. Posted Monday at 05:01 PM. +1 -1 Karma: 0 Top Log in or register to post comments Forums Morroblivion Morroblivion Problems Am reverting to v 7 for the time-being. If you aren't using OBSE v20 beta then you should use the 'OBSE v19' version of MenuQue v8a (it is under the "Optional" section on the Nexus page). * Delete or change the extension of the "MenuQue.dll" found in your "Oblivion\Data\obse\plugins" folder. I have found nothing that sounds quite like my issue (could be wrong, could not have looked closely enough). (I should mention it loads okay when the vanilla-esque leveling system is used, so I can just use that and deal with MenuQue not being present at all.) Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders. I've learned some new skills and grew out of my fear of moving files out of the C-Drive (for the context of modding games). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Create a new character. The fault lies squarely with me; since I know that Kyoma, Maskar, and Bevilex cannot have made a mistake in either curating the modlists or making their plugins/mods. You can find more information in you obse.log files directly under the Oblivion folder as that shows what OBSE plugins Oblivion is loading. I followed the instructions on the Nexus page to the letter, made the Oblivion.ini changed, and made absolutely certain that there are no conflicting mods (I just have Oblivion Character Overhaul and Qarls). I would think remove that old mod and if you haven't done so already get the newer version. My thinking here is that even though OBSE is loading and appears to be running correctly MenuQue isn't getting the permission (via OBSE) that it needs, but this is again one of my shot in the dark troubleshooting things. 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oblivion menuque not working