Spouses won't leave on rainy days, unless they have to go to work. Fixed Mr. Qi's Challenge not considered complete if you fulfilled the conditions before getting his letter. Added a new Credits menu to replace the "About" menu on the title screen, and removed the. Fixed a crash when speaking to Demetrius while he's dancing with Robin. Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines. Fixed crash when inspecting chests in the mines. Fixed opened gates orphaned by destroying the fence post they're attached to not blocking movement. Added virtual joystick and invisible joystick options. Fixed a German localization issue with '%Farm' appearing in text instead of the farm's name. Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the Junimo Hut after completing a bundle in Simplified Chinese or Korean. Fixed crawling-stage babies in the crib not being interactable. Added a more difficult version of the mines and skull caves, which includes new and more powerful monsters along with better drops. The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it. Sweet Gem Berry can no longer be bought from the traveling cart (you can only buy the seeds). Fixed Queen of Sauce sometimes airing a new recipe on the Wednesday before it's scheduled on the following Sunday. Fixed weather debris clumped up after playing a minigame. Fixed exclusive fullscreen mode being off-center or incorrectly sized when Window's zoom isn't set to 100% on main-branch builds. Fixed alignment of several UI elements in Calico Jack minigame. Fixed Demetrius plowing through bushes by the fountain in summer. Spouses who have jobs won't get stuck in the bus area anymore. Fixed game freeze when Grandpa's event and witch event happen simultaneously. Potentially fixed various cases where the player could get stuck or softlocked in an animation after using a tool (including the the. Fixed player-constructed shipping bins not always accessible. Fixed an issue where quitting the game in exclusive fullscreen would revert to windowed borderless upon reloading the game. Stardew Valley 1.06 was released 20 March 2016. Spouses no longer stand around looking at rug-type furniture items. Fixed issue where holding 'up' while taking the bus back from the desert would cause the camera to pan during the cutscene. Fixed cooking ingredients spread between your inventory and fridge not correctly counted together. Previously, flooring had to be applied to a tile next to the farmer. Added map export feature (except on 32-bit Linux), accessed via a button in the options menu or the. Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries. Progress can now be saved and resumed, so it can be completed in multiple sessions. You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse). Potentially fixed a random crash that occurs when going to bed. Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction. App store description metadata now includes Japanese. Fixed forage berries refreshing when closing app and re-opening. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed certain placeable items being placeable on tiles occupied by other furniture. Fixed inability to use emojis while chatting when menu was up. Fixed babies sometimes spawning in houses that don't belong to the parents. Fixed speech bubble cursor over pets/horses/children/Junimos. You can no longer instantly kill Fector as a zombie in. Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations. Switching from Windowed Borderless to Fullscreen should now go straight to fullscreen instead of Windowed mode. Fixed Henchman dialogue box showing a friendship jewel. Added Trash Bear to clean up trash around town in year 3+. Changed processing time of tapped mushroom trees so that they're harvestable in the morning (instead of midway through the day). (You can even have a house with no bed, but your spouse might have something to say about that.). 26 Fall, Spirit's Eve Notice: Announcing the Spirit's Eve Festival the next evening. Fixed Abigail visiting the farmer on the same day as her 8-heart event. Fixed issue where snow yams and winter root could be dug up in the desert in winter. Fixed Welwick saying two different things on the same day. This may not fully solve issues on certain third-party controllers, but will at least prevent states where the rumble is stuck on. Buff icons now subtly pulse when they're close to expiring. Item placement with the gamepad improved, and there is now an option to show an item placement indicator. Fixed issue where horses could lose their hats in multiplayer. Added ability to reread received letters anytime via the collections tab. Looks nice. You can now nudge pets out of the way while building/moving a building by clicking on them. Adjusted a dialogue option in Penny's 2-heart event to be more considerate of George's perspective. Fixed a bug causing cheese cauliflower to not display in the collections tab. Spouses less likely to run away into the dark abyss. Fixed a crash speaking to Emily in exercise class. Sold out! Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode. Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text. Added 4 new museum reward levels (for donating 35, 70, 80, and 90 items). Dropping an item when collecting rewards from Gunther now throws the item downwards instead of upwards, to prevent players without magnet rings from dropping items into out-of-reach positions. Slightly redesigned the interiors of Leah's house, the saloon, and Marnie's Ranch (walls and back layer only). Fixed NPCs saying something upon entering an area (. Fixed some inconsistencies with cursor placement when item stowing is on. Fixed Prehistoric Tibia and Amphibian Fossil not appearing in the forest (or anywhere) while playing in Spanish. Added notification when a tool being upgraded is ready. Fixed some GOG users unable to use invite codes (beta-only bug). Fixed resizing the window or adjusting zoom resetting the scrollbar position on the options screen. Fixed 'introductions' quest tracking the wrong number of villagers for farmhands. Filled in some missing characters in the Korean fonts. Trees no longer grow directly in front of warp statues. Fruit Trees cannot be planted on top of decorations in the. Fixed bug allowing players to spawn a staircase on the bottom mine level. Fixed players getting stuck in Harvey's 10-heart event if a train came by. Gem node drops are no longer limited by mine level. Fixed freezes when fishing during events. Fixed character customization screen's hair color slider not properly updating when hair color is randomized. Increased stability of preference-saving code. Fixed crash when using ladder in the mines. Fixed various issues related to the display of the cursor in the level up screens with a controller. (Machines previously processed 100 minutes per hour slept; they now only do so between 2am and 6am, and the remaining time slept will be processed at the normal daytime rate of 60 mins/hour.). Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (e.g. Animals now have a larger hitbox, and using shears/pail while facing multiple animals now finds the best match instead of the first one. Fixed issue where it was hard to click on NPCs if you went into a festival while holding a placeable item. Fixed furniture being usable to complete bundles. The graphics in download Stardew Valley PC are 2D and pixelated. Fixed Junimos dropping crops on the floor instead of collecting them. Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations. Increased opportunities for iridium. various line wrapping issues in dialogue boxes; line wrapping issue when leaving the feast of the winter star; line wrapping issue in tooltips for boots, rings, and melee weapons with long names; extra space at the bottom of tooltips for edible items that don't grant any health; sizing issues in carpenter menu for non-english languages; spacing issues in bulletin board request text; one of Haley's lines having a blank dialogue page; certain items with long names causing tooltips to word wrap incorrectly; stardrop message easter eggs incorrectly appending the favorite thing after the special text. Speed-Gro and Retaining Soil can now be applied to crops anytime. Fixed pressing ESC to dismiss the level up screen also skipping the level up itself, causing it to reappear every night. Fixed various multiplayer data sync issues. Stardew Valley 1.4.4 was released on 31 January 2020, and matches PC version 1.4.4. Fixed monsters spawning too close to the start of a floor in the mines. Fixed players that collapse in multiplayer seeing the screen briefly flash, showing them in bed. Fixed townsfolk sending players the wrong cooking recipes for their current friendship level. Fixed menu displays, including recent issue which could cause phone notch to cover toolbar. The cooking tab now fades icons for recipes you know but haven't made yet. Potential fix for a crash one user reported while loading a save file, as the game switched to fullscreen mode. Sound effect volume now properly applied on load. Wallpapers can no longer be used in place of items to be processed into artisan goods. Fixed missing border around item counts drawn on recipe tooltips. Mermaid's Pendant Stardew Valley $59. Reduced recipe prices in the Stardrop Saloon. Stardew Valley 1.5.1 was released on 24 December 2020. Fixed an issue where you could collect multiples of a. Fixed buildings evaluating current position as ineligible move space. Fixed weed item obtained from breaking a mushroom seed or shaking a mushroom tree. Stardew Valley 1.05 was released 09 March 2016, with a beta posted to the Steam beta channel on 04 March 2016. Fixed resizing the window below the minimum size causing black bars on screen. Stardew Valley 1.2.29 was released on 02 May 2017. Pointing at an item to sell in the shop menus now shows the "Gunther can tell you more" text if the item hasn't been donated yet. Fixed edible items that don't grant energy displaying the poisonous icon in tooltip. Fixed Dwarf not liking cave carrots, despite having dialogue which suggests otherwise. Fixed farmhands unable to pick up lost books if the host has a menu open. You can now go to sleep while holding an item. Playing Stardew Valley alone can already be very entertaining, but think about local co-op. Fixed an issue where viewing the Junimo Note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations. The buffs display tooltip is now hidden if the mouse cursor isn't visible. Fixed issue where honey would sometimes sell for more than expected. Fixed trash bear appearing on festival days (which could cause a potential crash). It adds tons of new characters with their own. Fixed crash when saving after the game adds Lewis's shorts to Marnie's house. Here are the changes in individual beta builds: The above list shows changes compared to the previous 1.11 stable release. Clicking near the bottom-left corner of the screen no longer brings up the chat box. Fixed softlock caused by mistaken ability to use daggers during events. The fruit trees increase quality by 1 star per year of age after reaching maturity. 15 best mods for Stardew Valley. The description of Stardew Valley App. Improved performance in locations with lots of light sources (. Fixed winning festival events not counting towards farm's total earnings. Fixed resolution issues for some players. Fixed an issue where the controller's left thumbstick was moving the mouse cursor around while playing minigames. Fixed artifacts appearing on grass after winter turns to spring. Fixed crashes related to use of slot machines. Fixed speech bubble cursor over pets/horses/children/Junimos. Fixed an issue where a farmhand entering a freshly built. You now also replay the original difficulty even if you've already completed it. Stardew Valley 1.2.33 was a small bugfix patch released on 10 July 2017. Minor convenience adjustments and bug fixes. Fixed various cases where an entire stack of held items was incorrectly consumed. Fixed Maru standing on the wrong tile outside the farm on Saturdays if you're married to her. if you cast a fishing rod just after opening a treasure chest in the mines; in the blocking pose when you use a sword's special ability in rare cases; on top of a mine ladder if multiple ladders were spawned; in the traveling merchant's cart when dismounting from a horse in some cases (or getting your horse stuck that way); on top of Abigail when playing the minigame in her two-heart event. Fixed a data entry issue that caused some fish ponds to use incorrect data. Farming level now affects crop yield prior to level 10. The crystal cave puzzle now gradually gets easier after repeated misses. Fixed players all receiving the same personal overnight events on the same day (. Fixed various visual map issues, including. Fixed interacting with objects so that objects behind the character are longer interacted when the character is facing upwards. Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday. Fixed menu backgrounds not shown in the Community Center bundles menu. This fixes some instances where an asterisk appears instead of a Korean character. Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesnt support those online modes. Fixed another way the club smash could cause the player to get "stuck" holding out a weapon. Fixed unable to reassign farm animals to other buildings. Fixed falling leaves in the Secret Woods not showing their seasonal variants in fall. Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby. Fixed greenhouse trees taking on seasonal appearances. Fixed issue where going to bed early caused machines to process more quickly overnight. Fixed crashes related to use of slot machines. Fixed combined rings only showing the stat buffs from their first component ring. Fixed hoeing in the desert when it's raining elsewhere leaving a wet spot. Fixed Bouncer just saying "Hi." Fixed various bugs caused by simultaneous buffs and debuffs. Fixed items missing from festival shops when playing in Chinese. For a detailed breakdown of changes specific to the computer version of the game, see Version History. [1] At the start of the game, players create a character, who becomes the recipient of a plot of land and a small house once owned by their grandfather in a small town called Pelican Town. Fixed a crash just after getting out of bed. Added 'advanced crafting info' option which shows more info on the crafting menu (including number of times crafted and the number of each ingredient available). Can you learn to live off the land and turn these overgrown fields into a thriving home? All mine songs now show up in the Jukebox list. Fixed animals eating twice as much if they're outside while the player sleeps. Fixed lighting shader not covering the whole screen on Mac and Linux. Sign in to add this item to your wishlist, follow it, or mark it as ignored. Fixed another way the club smash could cause the player to get "stuck" holding out a weapon. The ordering of the items on the collections page is now consistent between languages. Fixed being able to trash items from the crafting menu even though the trash can is invisible. Fixed Penny talking about living in a trailer after the community upgrade is built. Fixed the direction of the fold on the Gi clothing items. Fixed an issue where using the trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost. Fixed exploit where you could regain stamina in bed in multiplayer even if the game was paused. Fixed Gus offering Bread, Pizza, Salad, and Spaghetti as dish of the day (he already sells them as part of his normal shop stock). Fixed players able to donate/rearrange the museum simultaneously. Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction. Fixed issue where attempting to charge an upgraded watering can to the left of a body of water on the farm would prevent the farmer from charging it. Journey of the Prairie King has been rebalanced. When you dismiss the map by clicking on it, you're now returned to the previous menu tab (if any). Fixed Sebastian Fantasy board game event. Person takes control of the character, who is given a farm, with the aim of making it profitable. You now also replay the original difficulty even if you've already completed it. Fixed weather report always sunny after reload. Added new enemies which appear in the difficult mines: added new items to various festival shops; You can now change your name and gender in the Wizard's basement shrine. Breaking small tree stumps now provides +1 foraging XP. You can now buy copper pans from Willy's shop after receiving the first one. Fixed being able to move the cursor on the shipment screen after the screen is dismissed with the OK button on a controller. Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby. (Modding) Fixed big craftables losing mod data when picked up. The price of mayonnaise and other artisan animal products now increased by the rancher profession. Fixed farmhands 'swimming' inside their cabins if they're disconnected while swimming in the spa. Ladders should no longer spawn underneath the player, locking them in place. (Machines previously processed 100 minutes per hour slept; they now only do so between 2am and 6am, and the remaining time slept will be processed at the normal daytime rate of 60 mins/hour.). Fixed a crash when crab pots are removed by a farmhand. When a player drops an item in multiplayer, other nearby players now have priority for picking it up. Fixed a single-frame flicker in Haleys 10-heart event. Fixed non-slime monsters being tracked in "Initiation" quest. Fixed issue where a player at the Stardew Valley Fair would get their score calculated based on the contents of the Grange upon closing the minigame (instead of when Lewis had actually finished his judging), letting that player have a different score than intended. Pepper Popper recipe now requires cheese. Fixed issue where interactable furniture like fireplaces couldn't be picked up with left-click when standing close to them and holding a non-tool item. Fixed issue where watering a small tree sapling played a scythe sound. Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt). Fixed crash when placing a chicken then exiting placement. When creating a new multiplayer form, the Starting Cabins option now defaults to 1 instead of None. Fixed issue where ore/mineral veins destroyed with a bomb outside of the mine would only drop stone. Added a new sunroom in Pierre and Caroline's house. Fixed some farm tiles incorrectly preventing buildings from being placed on them. Adjusted sound made when picking up forageables, eggs, etc. Items that come in various colors (like tulips) now show their proper color in the item received pop-up. Added vibration support when fishing on supported devices (enable via options page). Fixed players sometimes walking off in a straight line through all terrain when they get disconnected. Pressing back while placing an item now returns to the inventory instead of closing the whole UI. Seaweed can now be foraged along the bottom shore of the tidal pool beach. Stardew Valley para PC full en Espaol, es un juego de simulacin donde heredas la vieja granja de tu abuelo. We are running the vanilla version of the game as it exists in the Microsoft Store, no mods or alterations. Fixed tooltip for purchasing edible but non-health-restoring items (like. Fixed changes to the NetList events we added for modding, Fixed gift limits not resetting sometimes in single-player. Removed Strawberry from Summer quests, Catfish from Winter quests, and Sardine from Summer quests. Penny now leaves Garden Pots alone in her 14 heart event. Fixed interacting with objects in the world while holding an item sometimes causing both the interaction and object to be used at the same time. Fixed an issue that could cause Sams 6 heart event to soft-lock. Fixed Maru standing on the wrong tile outside the farm on Saturdays if you're married to her. Added failsafe when maximizing/windowing from the title screen to clamp to the upper-right corner of the current display in fullscreen mode. (Modding) Fixed issue where going from one floor to another on horseback, Fixed exploit where Qi beans/fruit weren't removed from. The first scene illuminates what lies ahead in this Adventure. Added 4 new monster eradication goals & prizes. Game now auto-saves so you can continue where you left off, even if you app is killed or unloaded (except during festivals/cutscenes). You can now use the "Y" key to answer dialogue boxes for holes and exit ladders in the mines. The release is the one that contains Regression.dll. You can no longer place iridium-quality items in casks. Fixed issue where a spouse could get stuck in a farmhand's cabin after divorce. updated Jan 16, 2022. Fixed mouse cursor showing "talk to" when hovering over NPCs during non-interactable events. When you go to sleep, the game now checks if any of your essential tools are missing. Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter. Reduced value of honey from 200g to 100g. Added a zoom in/out feature to the options tab. With hundreds of options to choose from Stardew Valley 1.4.4 was released on 31 January 2020. For a detailed breakdown of changes specific to the mobile version of the game see Mobile Version History. Stardew Valley 1.3.32 was released on 19 November 2018. Fixed a crash and other issues related to obtaining the Iridium Krobus item. You no longer take damage from monsters while passing out at 2am. Fixed players getting trapped in the hospital until the festival starts if they were knocked out for the first time on a festival day. Fixed Krobus not keeping silent on Fridays when accepting gifts. Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would. Fixed museum donation screen issue where panning the camera would cause the cursor to scroll off of UI elements. Scarecrow range reduce to 8 tiles radius. Improved performance on farms with lots of animals. Fixed furniture rotation bug for "stools". Fixed screen briefly fading to black during Grandpa's evaluation. When viewing a shared event in multiplayer (such as the Community Center event, or Morris introduction), you are no longer forcibly warped to the event location. Fixed issue where a player at the Stardew Valley Fair would get their score calculated based on the contents of the Grange upon closing the minigame (instead of when Lewis had actually finished his judging), letting that player have a different score than intended. Fixed the logic for fruit tree obstruction checking the wrong tile. These have been standardized so they're always ready when the morning starts: Doubled star token rewards for the slingshot and fishing minigames at the. Fixed the menu backgrounds option displayed incorrectly when playing in. Fixed some issues where non-user-initiated mouse movements could cause changes in mouse button states to not register. 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